pedikrust
Offline 84.42.75.107:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 673/700
- 429/475
- 33/250
- 60/250
- 229/200
- 119/150
Quick answers
from the figures on this pageWipe schedule
What wipe timing does pedikrust follow?
To tell the rhythm of pedikrust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 20 hours ago.
Tag meanings
Which tags does pedikrust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from pedikrust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does pedikrust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring pedikrust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does pedikrust sit in the rankings?
Ranking for pedikrust: #14,393 on seven-day player hours, top 65% of all ranked servers.
What player count does pedikrust carry?
Status for pedikrust: offline. Last seen 6 days 19 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is pedikrust hosted in?
Reading: location. pedikrust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 84.42.75.107:28015.
What Rust version is pedikrust on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by pedikrust. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on pedikrust, and is it online?
pedikrust reports offline. The last reading came 6 days 19 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
How is pedikrust configured, and what rules are in force?
No gather rate appears in the name: pedikrust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on pedikrust?
Procedural map on pedikrust, made by the game's generator.
Join
What do you do to join pedikrust?
Press F1 in Rust and enter client.connect 84.42.75.107:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.