Serton Local Dev [NO-EAC]
Offline 84.247.45.217:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does Serton Local Dev [NO-EAC] wipe?
The rhythm of Serton Local Dev [NO-EAC]'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 7 hours ago.
Tags
How should you read the tags on Serton Local Dev [NO-EAC]?
Tags published by Serton Local Dev [NO-EAC], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Serton Local Dev [NO-EAC]?
On Rust Metrics, Serton Local Dev [NO-EAC] sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Serton Local Dev [NO-EAC] sit in the rankings?
Player hours over seven days put Serton Local Dev [NO-EAC] at #16,611, in the top 71% of all ranked servers.
What player count does Serton Local Dev [NO-EAC] carry?
Status for Serton Local Dev [NO-EAC]: offline. Last seen 32 days 8 hours ago.
Server
Where does Serton Local Dev [NO-EAC] sit?
Reading: location. Serton Local Dev [NO-EAC] gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 84.247.45.217:28015.
What Rust version is Serton Local Dev [NO-EAC] on?
Reading: Serton Local Dev [NO-EAC], Rust network protocol 2633 and build 163207, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Serton Local Dev [NO-EAC] up, and how often does it stay up?
Check: connection. Serton Local Dev [NO-EAC] is offline at this moment. Last contact was 32 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
How is Serton Local Dev [NO-EAC] configured, and what rules are in force?
Reading the name gives no gather rate for Serton Local Dev [NO-EAC]. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is Serton Local Dev [NO-EAC] on?
Procedural map on Serton Local Dev [NO-EAC], made by the game's generator.
Connection
How do you connect to Serton Local Dev [NO-EAC]?
To join: start Rust, press F1 and type client.connect 84.247.45.217:28015. Or press Launch Rust here and Steam opens the game and connects you.