RUST METRICSFlight deck · live data
Data live Servers11,739 Players51,557 Populated3,316 Fresh wipes 3 h122 Scan5 min
‹ All servers84.242.72.130:28015
Online Full Queue Fresh wipe Wipe due No query

CZ/EU | Rust Vanilla

Online EU 84.242.72.130:28015 checked 12m ago

weekly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 182 SERVER FPS

Server fps

48 h low 155 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 136,368 ×1000

Entities

48 h range 119,830–138,088 · memory 2,997 MB
1239 ET SINCE RESTART 04:00

Uptime

4 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,751top 39% · #2154 in EU
Last wipe3d agoweekly schedule
Next wipe3d 22hSun 1 Nov, 22:49 UTC
Memory2,997MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5200:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:49 UTC, in 3d 22h. Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Sun 1 Nov, 22:49 UTC3d 22h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 19hFW
  3. WPT 3Sun 8 Nov, 22:49 UTC10d 22h
  4. WPT 4Sun 15 Nov, 22:49 UTC17d 22h
  5. WPT 5Sun 22 Nov, 22:49 UTC24d 22h
  6. WPT 6Sun 29 Nov, 22:49 UTC31d 22h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 19hFW
  8. WPT 8Sun 6 Dec, 22:49 UTC38d 22h

The first 48 hours of its last wipes

Sun 25 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 22:49 UTC3d ago 1 – running 0
Mon 12 Oct, 22:23 UTC16d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on CZ/EU | Rust Vanilla when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 11 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

What wipe timing does CZ/EU | Rust Vanilla follow?

The prediction follows its tag, because too few of CZ/EU | Rust Vanilla's wipes are on record to confirm its schedule. Sunday 1 November at 22:49 UTC is when its next wipe is due. 3 days 1 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does CZ/EU | Rust Vanilla carry, and what do they mean?

These are the tags CZ/EU | Rust Vanilla publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show CZ/EU | Rust Vanilla?

Rust Metrics lists featuring CZ/EU | Rust Vanilla: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player count

Where does CZ/EU | Rust Vanilla sit in the rankings?

Ranked by seven-day player hours, CZ/EU | Rust Vanilla sits at #8,751 and #2,154 in Europe, inside the top 39%.

How full does CZ/EU | Rust Vanilla get?

Current headcount on CZ/EU | Rust Vanilla: 0 players, 500 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.

Operator and location

Which location does CZ/EU | Rust Vanilla run from?

Its EU tag places CZ/EU | Rust Vanilla in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 84.242.72.130:28015.

What Rust version is CZ/EU | Rust Vanilla on?

Reading: CZ/EU | Rust Vanilla, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does CZ/EU | Rust Vanilla perform?

Reading: 190 server fps on average across the last 48 hours. It never dropped below 155. Peak entity count: 138,088. Buildings, deployables and all else included. Check: memory. Peak use was 3,666 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on CZ/EU | Rust Vanilla, and is it online?

CZ/EU | Rust Vanilla reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.

Map and rules

How is CZ/EU | Rust Vanilla configured, and what rules are in force?

Check: gather rate. The name CZ/EU | Rust Vanilla does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is CZ/EU | Rust Vanilla on?

Check: map. Procedural, size 5,000, seed 667157071, generated by the game on CZ/EU | Rust Vanilla. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto CZ/EU | Rust Vanilla?

Check: join. Open Rust, press F1, then enter client.connect 84.242.72.130:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.