R & D Rust server
Online 84.24.47.72:28015 checked 5m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 195 · below 20 is lag, below 10 is badEntities
48 h range 47,040–49,360 · memory 2,292 MBUptime
5 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:40 UTC5d ago | 1 | – | running | 0 |
| Sat 3 Oct, 13:50 UTC25d ago | 1 | halved by day 1 | 20 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/250
- 152/200
- 14/250
- 14/250
- 18/100
- 66/200
Quick answers
from the figures on this pageReset cycle
What happens on R & D Rust server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does R & D Rust server follow?
The rhythm of R & D Rust server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 5 days 15 hours ago.
Tags
How should you read the tags on R & D Rust server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from R & D Rust server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind R & D Rust server?
The pkayadoe.nl hostname on R & D Rust server is used by no other server we track.
Where does R & D Rust server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry R & D Rust server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does R & D Rust server hold among Rust servers?
Ranking for R & D Rust server: #6,460 on seven-day player hours, top 29% of all ranked servers.
What is the population on R & D Rust server?
0 of 10 slots are filled on R & D Rust server right now. Check: players over seven days. Average 0, peak 1.
Server details
Where does R & D Rust server sit?
No region comes from R & D Rust server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 84.24.47.72:28015.
What Rust version is R & D Rust server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by R & D Rust server. Matching protocol is required to join. Let Steam update your game.
How does R & D Rust server perform?
Over the last 48 hours the average was 211 server fps; the floor was 195. Reading: 49,360 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,620 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is R & D Rust server, and is it online now?
R & D Rust server reports online. Status: normal. Reading: uptime. About 5 days 13 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does R & D Rust server enforce, and what are its settings?
Check: gather rate. The name R & D Rust server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on R & D Rust server?
From seed 12345, the game generates the procedural map on R & D Rust server. Its size is 3,001. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join R & D Rust server?
Press F1 in Rust and enter client.connect 84.24.47.72:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at http://rust.pkayadoe.nl.