Test Server
Offline 84.236.28.111:28088 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 679/725
- 429/475
- 40/250
- 52/250
- 228/250
- 134/175
Quick answers
from the figures on this pageReset cycle
When does Test Server wipe?
To tell the rhythm of Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 52 days 21 hours ago.
Tag meanings
How should you read the tags on Test Server?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Server?
On Rust Metrics, Test Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Test Server sit in the rankings?
Player hours over seven days put Test Server at #15,432, in the top 69% of all ranked servers.
What is the population on Test Server?
Status for Test Server: offline. Last seen 6 days 21 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does Test Server run from?
Reading: location. Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 84.236.28.111:28088.
What Rust version is Test Server on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by Test Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test Server, and is it online?
Test Server reports offline. The last reading came 6 days 21 hours ago. Reading: 10% uptime over the last 7 full days. It was up 16 of 168 hours. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
How is Test Server configured, and what rules are in force?
No gather rate appears in the name: Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
How to join
What do you do to join Test Server?
To join: start Rust, press F1 and type client.connect 84.236.28.111:28088. Or press Launch Rust here and Steam opens the game and connects you.