Pal Test
Offline 84.217.56.163:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 825/850
- 50/250
- 123/250
- 485/575
- 310/350
- 218/325
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Pal Test follow?
The rhythm of Pal Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 3 hours ago.
Lists and filters
Which tags does Pal Test carry, and what do they mean?
These are the tags Pal Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Pal Test?
On Rust Metrics, Pal Test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Pal Test sit in the rankings?
Ranking for Pal Test: #14,441 on seven-day player hours, top 60% of all ranked servers.
How full does Pal Test get?
Pal Test is not responding; status offline, last seen 27 days 1 hours ago.
Server
Where does Pal Test sit?
No region tag on Pal Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 84.217.56.163:28015.
What Rust version is Pal Test on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Pal Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Pal Test, and is it online now?
Reading: offline. Pal Test last answered 27 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
What settings and rules apply on Pal Test?
No gather rate appears in the name: Pal Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Pal Test?
Check: map. Procedural, generated by the game, on Pal Test.
How to join
What do you do to join Pal Test?
To join: start Rust, press F1 and type client.connect 84.217.56.163:28015. Or press Launch Rust here and Steam opens the game and connects you.