RUST METRICSFlight deck · live data
Data live Servers11,766 Players66,169 Populated3,487 Fresh wipes 3 h192 Scan5 min
‹ All servers84.211.139.182:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as shown on the Client Server list

Offline 84.211.139.182:28015 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,107top 60%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Name of Server as shown on the Client Server list wipe?

To tell the rhythm of Name of Server as shown on the Client Server list, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 13 hours ago.

Lists and filters

Which tags does Name of Server as shown on the Client Server list carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166427 (Build): Game build reading: 166427; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Name of Server as shown on the Client Server list. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Name of Server as shown on the Client Server list appear in Rust Metrics lists and filters?

On Rust Metrics, Name of Server as shown on the Client Server list sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Name of Server as shown on the Client Server list sit in the rankings?

Ranking for Name of Server as shown on the Client Server list: #14,107 on seven-day player hours, top 60% of all ranked servers.

What player count does Name of Server as shown on the Client Server list carry?

Reading for Name of Server as shown on the Client Server list: offline at this moment; last seen 27 days 21 hours ago.

Server

Where does Name of Server as shown on the Client Server list sit?

Reading: location. Name of Server as shown on the Client Server list gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 84.211.139.182:28015.

What Rust version is Name of Server as shown on the Client Server list on?

Rust network protocol 2634 and build 166427 on Windows is the build Name of Server as shown on the Client Server list runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Name of Server as shown on the Client Server list, and is it online?

Check: connection. Name of Server as shown on the Client Server list is offline at this moment. Last contact was 27 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.

Map and rules

What rules does Name of Server as shown on the Client Server list enforce, and what are its settings?

Check: gather rate. The name Name of Server as shown on the Client Server list does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

How to join

What do you do to join Name of Server as shown on the Client Server list?

Press F1 in Rust and enter client.connect 84.211.139.182:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166427
Build Game build reading: 166427.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.