Name of Server as shown on the Client Server list
Offline 84.211.139.182:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 521/525
- 387/450
- 45/250
- 49/250
- 52/100
- 167/200
Quick answers
from the figures on this pageWipe timing
When does Name of Server as shown on the Client Server list wipe?
To tell the rhythm of Name of Server as shown on the Client Server list, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 13 hours ago.
Lists and filters
Which tags does Name of Server as shown on the Client Server list carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166427 (Build): Game build reading: 166427; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Name of Server as shown on the Client Server list. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Name of Server as shown on the Client Server list appear in Rust Metrics lists and filters?
On Rust Metrics, Name of Server as shown on the Client Server list sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Name of Server as shown on the Client Server list sit in the rankings?
Ranking for Name of Server as shown on the Client Server list: #14,107 on seven-day player hours, top 60% of all ranked servers.
What player count does Name of Server as shown on the Client Server list carry?
Reading for Name of Server as shown on the Client Server list: offline at this moment; last seen 27 days 21 hours ago.
Server
Where does Name of Server as shown on the Client Server list sit?
Reading: location. Name of Server as shown on the Client Server list gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 84.211.139.182:28015.
What Rust version is Name of Server as shown on the Client Server list on?
Rust network protocol 2634 and build 166427 on Windows is the build Name of Server as shown on the Client Server list runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Name of Server as shown on the Client Server list, and is it online?
Check: connection. Name of Server as shown on the Client Server list is offline at this moment. Last contact was 27 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Map and rules
What rules does Name of Server as shown on the Client Server list enforce, and what are its settings?
Check: gather rate. The name Name of Server as shown on the Client Server list does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
How to join
What do you do to join Name of Server as shown on the Client Server list?
Press F1 in Rust and enter client.connect 84.211.139.182:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.