RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,129 Populated3,435 Fresh wipes 3 h212 Scan5 min
‹ All servers84.21.189.127:28015
Offline Full Queue Fresh wipe Wipe due No query

ServerName

Offline 84.21.189.127:28015 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,278top 42%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does ServerName wipe?

Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 12 hours ago.

Tags

How should you read the tags on ServerName?

These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does ServerName appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ServerName: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does ServerName sit in the rankings?

Player hours over seven days put ServerName at #9,278, in the top 42% of all ranked servers.

What is the population on ServerName?

Status for ServerName: offline. Last seen 27 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.

Server

Where does ServerName sit?

No region comes from ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 84.21.189.127:28015.

What Rust version is ServerName on?

Reading: ServerName, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is ServerName, and is it online now?

Check: connection. ServerName is offline at this moment. Last contact was 27 hours ago. Reading: 7% uptime over the last 5 full days. It was up 8 of 120 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does ServerName enforce, and what are its settings?

No gather rate appears in the name: ServerName. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on ServerName?

Procedural map on ServerName, made by the game's generator.

How to join

What do you do to join ServerName?

Press F1 in Rust and enter client.connect 84.21.189.127:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players The server holds 5 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.