RUST METRICSFlight deck · live data
Data live Servers11,694 Players49,675 Populated3,031 Fresh wipes 3 h104 Scan5 min
‹ All servers84.194.203.15:28015
Offline Full Queue Fresh wipe Wipe due No query

test server

Offline 84.194.203.15:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,608top 62%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does test server wipe?

To tell the rhythm of test server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 16 hours ago.

Tag meanings

How should you read the tags on test server?

Tags published by test server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show test server?

On Rust Metrics, test server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does test server sit in the rankings?

Ranking for test server: #13,608 on seven-day player hours, top 62% of all ranked servers.

What player count does test server carry?

Reading for test server: offline at this moment; last seen 20 days 14 hours ago.

Operator and location

Which location does test server run from?

Reading: location. test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 84.194.203.15:28015.

What Rust version is test server on?

Rust network protocol 2634 and build 167398 on Windows is the build test server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is test server up, and how often does it stay up?

test server reports offline. The last reading came 20 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.

Rules and settings

What settings and rules apply on test server?

Check: gather rate. The name test server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is test server on?

Procedural map on test server, made by the game's generator.

Connection

How can you get onto test server?

To join: start Rust, press F1 and type client.connect 84.194.203.15:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.