Imgfire PoC
Offline 84.185.96.175:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 818/850
- 57/250
- 133/250
- 511/575
- 322/350
- 239/325
Quick answers
from the figures on this pageReset cycle
How often does Imgfire PoC wipe, and when?
Its rhythm cannot be told from the wipes of Imgfire PoC on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 22 hours ago the current world was made.
Tags
Which tags does Imgfire PoC carry, and what do they mean?
Tags published by Imgfire PoC, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Imgfire PoC?
Rust Metrics lists featuring Imgfire PoC: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Imgfire PoC sit in the rankings?
Ranking for Imgfire PoC: #15,441 on seven-day player hours, top 71% of all ranked servers.
What is the population on Imgfire PoC?
Imgfire PoC is not responding; status offline, last seen 14 days 18 hours ago.
Server
What location is Imgfire PoC hosted in?
Reading: location. Imgfire PoC gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 84.185.96.175:28015.
What Rust version is Imgfire PoC on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Imgfire PoC. Matching protocol is required to join. Let Steam update your game.
Is Imgfire PoC up, and how often does it stay up?
Check: connection. Imgfire PoC is offline at this moment. Last contact was 14 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Map and rules
How is Imgfire PoC configured, and what rules are in force?
Check: gather rate. The name Imgfire PoC does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.
What map is Imgfire PoC on?
Procedural map on Imgfire PoC, made by the game's generator.
How to join
What do you do to join Imgfire PoC?
Press F1 in Rust and enter client.connect 84.185.96.175:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.