RUST METRICSFlight deck · live data
Data live Servers11,869 Players97,045 Populated3,902 Fresh wipes 3 h396 Scan5 min
‹ All servers84.185.105.101:28015
Offline Full Queue Fresh wipe Wipe due No query

Imgfire PoC

Offline 84.185.105.101:28015 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,976top 71%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Imgfire PoC wipe?

Its rhythm cannot be told from the wipes of Imgfire PoC on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 21 hours ago.

Lists and filters

Which tags does Imgfire PoC carry, and what do they mean?

These are the tags Imgfire PoC publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Imgfire PoC appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Imgfire PoC: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Imgfire PoC hold among Rust servers?

Player hours over seven days put Imgfire PoC at #15,976, in the top 71% of all ranked servers.

How full does Imgfire PoC get?

Status for Imgfire PoC: offline. Last seen 24 days 16 hours ago.

Operator and location

Which location does Imgfire PoC run from?

No region tag on Imgfire PoC. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 84.185.105.101:28015.

What Rust version is Imgfire PoC on?

Rust network protocol 2634 and build 166652 on Linux is the build Imgfire PoC runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Imgfire PoC, and is it online now?

Imgfire PoC reports offline. The last reading came 24 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.

Settings and map

What settings and rules apply on Imgfire PoC?

No gather rate appears in the name: Imgfire PoC. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

Which map is live on Imgfire PoC?

Check: map. Procedural, generated by the game, on Imgfire PoC.

Join

What do you do to join Imgfire PoC?

Press F1 in Rust and enter client.connect 84.185.105.101:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.