Fatcat
Offline 84.18.231.96:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 214/250
- 15/250
- 19/250
- 115/200
- 40/200
- 42/100
Quick answers
from the figures on this pageWipe schedule
How often does Fatcat wipe, and when?
Its rhythm cannot be told from the wipes of Fatcat on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days 7 hours ago the current world was made.
Tag meanings
Which tags does Fatcat carry, and what do they mean?
Tags published by Fatcat, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Fatcat?
These Rust Metrics lists carry Fatcat: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Fatcat sit in the rankings?
Ranking for Fatcat: #11,283 on seven-day player hours, top 51% of all ranked servers.
What is the population on Fatcat?
Reading for Fatcat: offline at this moment; last seen 3 days 2 hours ago. Check: players over seven days. Average 0, peak 1.
Server
What location is Fatcat hosted in?
No region tag on Fatcat. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 84.18.231.96:28015.
What Rust version is Fatcat on?
Reading: Fatcat, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
Is Fatcat up, and how often does it stay up?
Fatcat reports offline. The last reading came 3 days 2 hours ago. Reading: 5% uptime over the last 7 full days. It was up 8 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Fatcat?
No gather rate appears in the name: Fatcat. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Fatcat on?
The game generates a procedural map for Fatcat.
Join
How do you connect to Fatcat?
Check: join. Open Rust, press F1, then enter client.connect 84.18.231.96:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.