Imgfire PoC
Offline 84.173.135.185:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/250
- 160/200
- 17/250
- 15/250
- 7/100
- 76/200
Quick answers
from the figures on this pageWipe timing
How often does Imgfire PoC wipe, and when?
Its rhythm cannot be told from the wipes of Imgfire PoC on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on Imgfire PoC?
These are the tags Imgfire PoC publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Imgfire PoC?
These Rust Metrics lists carry Imgfire PoC: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Imgfire PoC hold among Rust servers?
Ranking for Imgfire PoC: #15,940 on seven-day player hours, top 71% of all ranked servers.
What player count does Imgfire PoC carry?
Imgfire PoC is not responding; status offline, last seen 24 days 10 hours ago.
Operator and location
What location is Imgfire PoC hosted in?
No region tag on Imgfire PoC. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 84.173.135.185:28015.
What Rust version is Imgfire PoC on?
Rust network protocol 2634 and build 166652 on Linux is the build Imgfire PoC runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Imgfire PoC, and is it online?
Reading: offline. Imgfire PoC last answered 24 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
What rules does Imgfire PoC enforce, and what are its settings?
No gather rate appears in the name: Imgfire PoC. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
What map is Imgfire PoC on?
The game generates a procedural map for Imgfire PoC.
How to join
How do you connect to Imgfire PoC?
Press F1 in Rust and enter client.connect 84.173.135.185:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.