RUST1
Offline 84.17.46.88:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 637/675
- 386/425
- 42/250
- 47/250
- 161/200
- 97/125
Quick answers
from the figures on this pageReset cycle
How often does RUST1 wipe, and when?
The rhythm of RUST1's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 23 hours ago.
Tags
Which tags does RUST1 carry, and what do they mean?
These are the tags RUST1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RUST1 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RUST1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does RUST1 sit in the rankings?
Ranking for RUST1: #15,049 on seven-day player hours, top – of all ranked servers.
What player count does RUST1 carry?
Status for RUST1: offline. Last seen 43 days 23 hours ago.
Operator and location
Where does RUST1 sit?
Reading: location. RUST1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 84.17.46.88:28015.
What Rust version is RUST1 on?
Reading: RUST1, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RUST1, and is it online now?
RUST1 reports offline. The last reading came 43 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
How is RUST1 configured, and what rules are in force?
Reading the name gives no gather rate for RUST1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on RUST1?
The game generates a procedural map for RUST1.
Connection
How do you connect to RUST1?
Check: join. Open Rust, press F1, then enter client.connect 84.17.46.88:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.