RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h82 Scan5 min
‹ All servers84.154.158.197:28015
Offline Full Queue Fresh wipe Wipe due No query

Akchu AUX01 Testserver

Offline 84.154.158.197:28015 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,441top 60%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct2 Oct4 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 11:53 UTC31d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Akchu AUX01 Testserver?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does Akchu AUX01 Testserver wipe, and when?

Its rhythm cannot be told from the wipes of Akchu AUX01 Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 6 hours ago.

Lists and filters

How should you read the tags on Akchu AUX01 Testserver?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166254 (Build): Game build reading: 166254; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Akchu AUX01 Testserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Akchu AUX01 Testserver?

Rust Metrics lists featuring Akchu AUX01 Testserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Akchu AUX01 Testserver sit in the rankings?

Player hours over seven days put Akchu AUX01 Testserver at #14,441, in the top 60% of all ranked servers.

What is the population on Akchu AUX01 Testserver?

Reading for Akchu AUX01 Testserver: offline at this moment; last seen 28 days 22 hours ago.

Operator and location

Which location does Akchu AUX01 Testserver run from?

Reading: location. Akchu AUX01 Testserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.154.158.197:28015.

What Rust version is Akchu AUX01 Testserver on?

Version check: Rust network protocol 2634 and build 166254 on Windows, run by Akchu AUX01 Testserver. Matching protocol is required to join. Let Steam update your game.

How reliable is Akchu AUX01 Testserver, and is it online now?

Reading: offline. Akchu AUX01 Testserver last answered 28 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.

Map and rules

How is Akchu AUX01 Testserver configured, and what rules are in force?

No gather rate appears in the name: Akchu AUX01 Testserver. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Akchu AUX01 Testserver?

Check: map. Procedural, generated by the game, on Akchu AUX01 Testserver.

Join

How do you connect to Akchu AUX01 Testserver?

To join: start Rust, press F1 and type client.connect 84.154.158.197:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166254,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players The server holds 5 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166254
Build Game build reading: 166254.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.