Mod testing ground
Offline 84.15.220.97:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 535/625
- 32/250
- 56/250
- 281/325
- 110/200
- 125/150
Quick answers
from the figures on this pageWipe timing
When does Mod testing ground wipe?
Its rhythm cannot be told from the wipes of Mod testing ground on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 9 hours ago.
Lists and filters
How should you read the tags on Mod testing ground?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^y (Carbon): Check: framework. Carbon from Mod testing ground. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Mod testing ground appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Mod testing ground: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Player count
What position does Mod testing ground hold among Rust servers?
Player hours over seven days put Mod testing ground at #12,911, in the top 60% of all ranked servers.
How full does Mod testing ground get?
Mod testing ground is not responding; status offline, last seen 11 days 4 hours ago.
Operator and location
What location is Mod testing ground hosted in?
Reading: location. Mod testing ground gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.15.220.97:28015.
What Rust version is Mod testing ground on?
Rust network protocol 2634 and build 166652 on Windows is the build Mod testing ground runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Mod testing ground, and is it online now?
Reading: offline. Mod testing ground last answered 11 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Mod testing ground?
Check: gather rate. The name Mod testing ground does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Mod testing ground?
The game generates a procedural map for Mod testing ground.
Connection
How do you connect to Mod testing ground?
Check: join. Open Rust, press F1, then enter client.connect 84.15.220.97:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.