RUST METRICSFlight deck · live data
Data live Servers11,757 Players61,690 Populated3,500 Fresh wipes 3 h130 Scan5 min
‹ All servers84.15.220.97:28015
Offline Full Queue Fresh wipe Wipe due No query

Mod testing ground

Offline 84.15.220.97:28015 checked 11d ago

carbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,911top 60%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Mod testing ground wipe?

Its rhythm cannot be told from the wipes of Mod testing ground on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 9 hours ago.

Lists and filters

How should you read the tags on Mod testing ground?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^y (Carbon): Check: framework. Carbon from Mod testing ground. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Mod testing ground appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Mod testing ground: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Player count

What position does Mod testing ground hold among Rust servers?

Player hours over seven days put Mod testing ground at #12,911, in the top 60% of all ranked servers.

How full does Mod testing ground get?

Mod testing ground is not responding; status offline, last seen 11 days 4 hours ago.

Operator and location

What location is Mod testing ground hosted in?

Reading: location. Mod testing ground gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 84.15.220.97:28015.

What Rust version is Mod testing ground on?

Rust network protocol 2634 and build 166652 on Windows is the build Mod testing ground runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Mod testing ground, and is it online now?

Reading: offline. Mod testing ground last answered 11 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Mod testing ground?

Check: gather rate. The name Mod testing ground does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Mod testing ground?

The game generates a procedural map for Mod testing ground.

Connection

How do you connect to Mod testing ground?

Check: join. Open Rust, press F1, then enter client.connect 84.15.220.97:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.