TestServer
Offline 84.147.157.29:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 14:37 UTC30d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 488/625
- 31/250
- 49/250
- 250/325
- 98/200
- 109/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on TestServer?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does TestServer follow?
The rhythm of TestServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 8 hours ago.
Tags
Which tags does TestServer carry, and what do they mean?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestServer?
These Rust Metrics lists carry TestServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TestServer sit in the rankings?
Player hours over seven days put TestServer at #14,555, in the top 61% of all ranked servers.
What is the population on TestServer?
Status for TestServer: offline. Last seen 30 days 6 hours ago.
Server
Where does TestServer sit?
Reading: location. TestServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 84.147.157.29:28015.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is TestServer, and is it online now?
Check: connection. TestServer is offline at this moment. Last contact was 30 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.
Rules and settings
What settings and rules apply on TestServer?
No gather rate appears in the name: TestServer. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is TestServer on?
Procedural map on TestServer, made by the game's generator.
Join
How can you get onto TestServer?
To join: start Rust, press F1 and type client.connect 84.147.157.29:28015. Or press Launch Rust here and Steam opens the game and connects you.