Server
Offline 83.4.123.227:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
How often does Server wipe, and when?
The rhythm of Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 33 days 7 hours ago.
Lists and filters
How should you read the tags on Server?
These are the tags Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Server sit in the rankings?
Ranking for Server: #14,558 on seven-day player hours, top 61% of all ranked servers.
How full does Server get?
Reading for Server: offline at this moment; last seen 30 days 1 hours ago.
Server details
Which location does Server run from?
Reading: location. Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 83.4.123.227:28015.
What Rust version is Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Server up, and how often does it stay up?
Check: connection. Server is offline at this moment. Last contact was 30 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 25 September 2026.
Settings and map
What settings and rules apply on Server?
No gather rate appears in the name: Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Server?
Check: map. Procedural, generated by the game, on Server.
Join
How can you get onto Server?
To join: start Rust, press F1 and type client.connect 83.4.123.227:28015. Or press Launch Rust here and Steam opens the game and connects you.