Rusted #1
Online 83.243.140.3:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:48 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 10:39 UTC12d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 7 Oct, 14:18 UTC20d ago | 1 | halved by day 1 | 7.8 days | 0 |
| Tue 6 Oct, 21:29 UTC21d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 23:24 UTC27d ago | 1 | halved by day 1 | 5.9 days | 0 |
| Mon 28 Sep, 04:24 UTC29d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Wed 23 Sep, 15:50 UTC34d ago | 1 | halved by day 1 | 4.5 days | 0 |
| Mon 21 Sep, 10:20 UTC36d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Wed 16 Sep, 16:47 UTC41d ago | 1 | halved by day 1 | 4.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 377/425
- 23/250
- 44/250
- 177/200
- 68/200
- 76/100
Quick answers
from the figures on this pageReset cycle
What happens on Rusted #1 when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does Rusted #1 follow?
No next wipe can be predicted for Rusted #1, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 5 days 13 hours ago the current world was made.
Lists and filters
Which tags does Rusted #1 carry, and what do they mean?
Tags published by Rusted #1, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168837 (Build): Game build reading: 168837; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rusted #1 appear in Rust Metrics lists and filters?
On Rust Metrics, Rusted #1 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Rusted #1 sit in the rankings?
Ranking for Rusted #1: #11,398 on seven-day player hours, top 51% of all ranked servers.
What player count does Rusted #1 carry?
Current headcount on Rusted #1: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is Rusted #1 hosted in?
Reading: location. Rusted #1 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.243.140.3:28015.
What Rust version is Rusted #1 on?
Reading: Rusted #1, Rust network protocol 2635 and build 168837, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Rusted #1, and is it online now?
Check: connection. Rusted #1 is online at this moment. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Rusted #1 configured, and what rules are in force?
Reading the name gives no gather rate for Rusted #1. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto Rusted #1?
Check: join. Open Rust, press F1, then enter client.connect 83.243.140.3:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.