Local Staging Test Server
Offline 83.217.171.135:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 21:01 UTC28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 299/300
- 20/250
- 17/250
- 184/200
- 95/200
- 24/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Local Staging Test Server?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Local Staging Test Server wipe, and when?
Its rhythm cannot be told from the wipes of Local Staging Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 9 hours ago.
Tag meanings
How should you read the tags on Local Staging Test Server?
These are the tags Local Staging Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166257 (Build): Game build reading: 166257; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Staging Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Local Staging Test Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Local Staging Test Server sit in the rankings?
Player hours over seven days put Local Staging Test Server at #16,186, in the top 68% of all ranked servers.
How full does Local Staging Test Server get?
Local Staging Test Server is not responding; status offline, last seen 28 days 9 hours ago.
Server
Where does Local Staging Test Server sit?
Reading: location. Local Staging Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 83.217.171.135:28015.
What Rust version is Local Staging Test Server on?
Version check: Rust network protocol 2634 and build 166257 on Windows, run by Local Staging Test Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Staging Test Server, and is it online?
Check: connection. Local Staging Test Server is offline at this moment. Last contact was 28 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 29 September 2026.
Rules and settings
How is Local Staging Test Server configured, and what rules are in force?
Check: gather rate. The name Local Staging Test Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How do you connect to Local Staging Test Server?
Check: join. Open Rust, press F1, then enter client.connect 83.217.171.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.