Development Server
Offline 83.202.236.30:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 234/250
- 14/250
- 17/250
- 142/200
- 46/200
- 40/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does Development Server follow?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 10 hours ago the current world was made.
Lists and filters
Which tags does Development Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Development Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Development Server appear in Rust Metrics lists and filters?
On Rust Metrics, Development Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #15,477, in the top 71% of all ranked servers.
How full does Development Server get?
Reading for Development Server: offline at this moment; last seen 34 days 10 hours ago.
Server
Which location does Development Server run from?
Reading: location. Development Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.202.236.30:28015.
What Rust version is Development Server on?
Reading: Development Server, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 34 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Map and rules
What settings and rules apply on Development Server?
Reading the name gives no gather rate for Development Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Development Server?
Check: map. Procedural, generated by the game, on Development Server.
Join
How can you get onto Development Server?
Check: join. Open Rust, press F1, then enter client.connect 83.202.236.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.