Test
Offline 83.142.15.53:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 137/250
- 125/200
- 14/250
- 18/250
- 12/100
- 35/200
Quick answers
from the figures on this pageWipe schedule
When does Test wipe?
To tell the rhythm of Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 33 days 19 hours ago the current world was made.
Tag meanings
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Test hold among Rust servers?
Player hours over seven days put Test at #16,255, in the top 71% of all ranked servers.
How full does Test get?
Reading for Test: offline at this moment; last seen 33 days 19 hours ago.
Operator and location
Where does Test sit?
Reading: location. Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 83.142.15.53:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test, and is it online now?
Test reports offline. The last reading came 33 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.
Map and rules
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test on?
Check: map. Procedural, generated by the game, on Test.
How to join
How can you get onto Test?
To join: start Rust, press F1 and type client.connect 83.142.15.53:28015. Or press Launch Rust here and Steam opens the game and connects you.