SADLADS TESTING GROUND
Offline 83.137.254.152:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 545/625
- 414/450
- 97/250
- 55/100
- 103/250
- 226/225
Quick answers
from the figures on this pageWipe timing
What wipe timing does SADLADS TESTING GROUND follow?
The rhythm of SADLADS TESTING GROUND's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 22 days ago.
Tag meanings
How should you read the tags on SADLADS TESTING GROUND?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from SADLADS TESTING GROUND. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SADLADS TESTING GROUND?
Rust Metrics lists featuring SADLADS TESTING GROUND: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does SADLADS TESTING GROUND hold among Rust servers?
Player hours over seven days put SADLADS TESTING GROUND at #15,129, in the top 70% of all ranked servers.
How full does SADLADS TESTING GROUND get?
SADLADS TESTING GROUND is not responding; status offline, last seen 13 days 6 hours ago.
Server details
What location is SADLADS TESTING GROUND hosted in?
Reading: location. SADLADS TESTING GROUND gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 83.137.254.152:28015.
What Rust version is SADLADS TESTING GROUND on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by SADLADS TESTING GROUND. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is SADLADS TESTING GROUND, and is it online now?
Check: connection. SADLADS TESTING GROUND is offline at this moment. Last contact was 13 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Map and rules
What rules does SADLADS TESTING GROUND enforce, and what are its settings?
Reading the name gives no gather rate for SADLADS TESTING GROUND. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on SADLADS TESTING GROUND?
From seed 1234, the game generates the procedural map on SADLADS TESTING GROUND. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to SADLADS TESTING GROUND?
To join: start Rust, press F1 and type client.connect 83.137.254.152:28015. Or press Launch Rust here and Steam opens the game and connects you.