RUST METRICSFlight deck · live data
Data live Servers11,721 Players48,587 Populated3,224 Fresh wipes 3 h110 Scan5 min
‹ All servers83.123.134.35:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Localhost

Offline 83.123.134.35:28015 checked 30d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,965top 71%
Last wipe165d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Rust Localhost follow?

Its rhythm cannot be told from the wipes of Rust Localhost on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 165 days 17 hours ago.

Lists and filters

Which tags does Rust Localhost carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2625 (Protocol): Match the game version: protocol 2625 is required; cs151083 (Build): Build 151083; ptrak (Networking): Network layer: RakNet, the standard for the game; $rfra (Region code): The code for this server's region is fra from Rust Localhost. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Localhost appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Localhost sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Rust Localhost hold among Rust servers?

Player hours over seven days put Rust Localhost at #16,965, in the top 71% of all ranked servers.

How full does Rust Localhost get?

Reading for Rust Localhost: offline at this moment; last seen 30 days 8 hours ago.

Operator and location

What location is Rust Localhost hosted in?

No region tag on Rust Localhost, whose region code is fra. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 83.123.134.35:28015.

What Rust version is Rust Localhost on?

Rust network protocol 2625 and build 151083 on Windows is the build Rust Localhost runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Rust Localhost, and is it online?

Rust Localhost reports offline. The last reading came 30 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 28 September 2026.

Rules and settings

What rules does Rust Localhost enforce, and what are its settings?

Reading the name gives no gather rate for Rust Localhost. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Localhost on?

Check: map. Procedural, generated by the game, on Rust Localhost.

Join

How can you get onto Rust Localhost?

To join: start Rust, press F1 and type client.connect 83.123.134.35:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rfra,v2625,gmrust,cs151083,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2625
Protocol Match the game version: protocol 2625 is required.
cs151083
Build Build 151083.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rfra
Region code The code for this server's region is fra.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.