RUST METRICSFlight deck · live data
Data live Servers11,800 Players69,961 Populated3,675 Fresh wipes 3 h123 Scan5 min
‹ All servers83.108.174.122:28015
Offline Full Queue Fresh wipe Wipe due No query

TroubleChute's Rust Guide Server

Offline 83.108.174.122:28015 checked 14d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 62 125 188 250 PAX 1 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,986top 60%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:20 UTC14d ago 1 – running 1
Sat 10 Oct, 00:46 UTC18d ago 1 held half 4.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on TroubleChute's Rust Guide Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does TroubleChute's Rust Guide Server wipe, and when?

Its rhythm cannot be told from the wipes of TroubleChute's Rust Guide Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 9 hours ago.

Tag meanings

How should you read the tags on TroubleChute's Rust Guide Server?

These are the tags TroubleChute's Rust Guide Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does TroubleChute's Rust Guide Server appear in Rust Metrics lists and filters?

On Rust Metrics, TroubleChute's Rust Guide Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does TroubleChute's Rust Guide Server hold among Rust servers?

Ranking for TroubleChute's Rust Guide Server: #12,986 on seven-day player hours, top 60% of all ranked servers.

What player count does TroubleChute's Rust Guide Server carry?

TroubleChute's Rust Guide Server is not responding; status offline, last seen 14 days 9 hours ago.

Server

What location is TroubleChute's Rust Guide Server hosted in?

Reading: location. TroubleChute's Rust Guide Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 83.108.174.122:28015.

What Rust version is TroubleChute's Rust Guide Server on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by TroubleChute's Rust Guide Server. Check: protocol. To join, your game must match; Steam handles the update.

Is TroubleChute's Rust Guide Server up, and how often does it stay up?

TroubleChute's Rust Guide Server reports offline. The last reading came 14 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 7 October 2026.

Settings and map

What rules does TroubleChute's Rust Guide Server enforce, and what are its settings?

Check: gather rate. The name TroubleChute's Rust Guide Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How can you get onto TroubleChute's Rust Guide Server?

To join: start Rust, press F1 and type client.connect 83.108.174.122:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp250
Max players 250 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.