RUST METRICSFlight deck · live data
Data live Servers11,642 Players45,345 Populated3,112 Fresh wipes 3 h106 Scan5 min
‹ All servers82.77.116.61:28115
Offline Full Queue Fresh wipe Wipe due No query

Local 2000 Map Test

Offline 82.77.116.61:28115 checked 11d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,280top 70%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Local 2000 Map Test wipe?

Its rhythm cannot be told from the wipes of Local 2000 Map Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days ago the current world was made.

Tags

Which tags does Local 2000 Map Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Local 2000 Map Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Local 2000 Map Test appear in Rust Metrics lists and filters?

On Rust Metrics, Local 2000 Map Test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Local 2000 Map Test sit in the rankings?

Ranking for Local 2000 Map Test: #15,280 on seven-day player hours, top 70% of all ranked servers.

How full does Local 2000 Map Test get?

Reading for Local 2000 Map Test: offline at this moment; last seen 11 days 12 hours ago.

Server

Where does Local 2000 Map Test sit?

No region comes from Local 2000 Map Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 82.77.116.61:28115.

What Rust version is Local 2000 Map Test on?

Reading: Local 2000 Map Test, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Local 2000 Map Test up, and how often does it stay up?

Check: connection. Local 2000 Map Test is offline at this moment. Last contact was 11 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 October 2026.

Settings and map

What settings and rules apply on Local 2000 Map Test?

No gather rate appears in the name: Local 2000 Map Test. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Local 2000 Map Test?

Check: map. Procedural, generated by the game, on Local 2000 Map Test.

How to join

How do you connect to Local 2000 Map Test?

Press F1 in Rust and enter client.connect 82.77.116.61:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.