LinuxGSM
Offline 82.69.11.78:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/250
- 229/250
- 643/675
- 38/100
- 747/775
- 591/625
Quick answers
from the figures on this pageWipe schedule
How often does LinuxGSM wipe, and when?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 3 hours ago the current world was made.
Tags
Which tags does LinuxGSM carry, and what do they mean?
Tags published by LinuxGSM, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LinuxGSM appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LinuxGSM: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does LinuxGSM sit in the rankings?
Ranking for LinuxGSM: #15,125 on seven-day player hours, top 70% of all ranked servers.
What player count does LinuxGSM carry?
Status for LinuxGSM: offline. Last seen 13 days 21 hours ago.
Server details
Where does LinuxGSM sit?
No region comes from LinuxGSM. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 82.69.11.78:28015.
What Rust version is LinuxGSM on?
Reading: LinuxGSM, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
Is LinuxGSM up, and how often does it stay up?
Reading: offline. LinuxGSM last answered 13 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on LinuxGSM?
Reading the name gives no gather rate for LinuxGSM. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is LinuxGSM on?
Check: map. Procedural, generated by the game, on LinuxGSM.
How to join
What do you do to join LinuxGSM?
Check: join. Open Rust, press F1, then enter client.connect 82.69.11.78:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.