RUST METRICSFlight deck · live data
Data live Servers11,811 Players70,411 Populated3,728 Fresh wipes 3 h137 Scan5 min
‹ All servers82.64.113.16:28015
Online Full Queue Fresh wipe Wipe due No query

Ohana SweetHome

Online 82.64.113.16:28015 checked 7m ago

COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 125 SERVER FPS

Server fps

48 h low 116 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,675 ×1000

Entities

48 h range 117,304–119,812 · memory 4,456 MB
1239 ET SINCE RESTART 11D 05H

Uptime

11 days 5 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,404top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Memory4,456MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep9 Oct15 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:29 UTC18d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Ohana SweetHome?

At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 31 hours in.

When does Ohana SweetHome wipe?

The rhythm of Ohana SweetHome's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 9 hours ago.

Lists and filters

How should you read the tags on Ohana SweetHome?

Tags published by Ohana SweetHome, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Ohana SweetHome?

These Rust Metrics lists carry Ohana SweetHome: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Ohana SweetHome hold among Rust servers?

Player hours over seven days put Ohana SweetHome at #15,404, in the top 69% of all ranked servers.

How full does Ohana SweetHome get?

Current headcount on Ohana SweetHome: 0 players, 30 slots available. A seven-day average of 0 players is the reading.

Server details

Which location does Ohana SweetHome run from?

No region comes from Ohana SweetHome. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 82.64.113.16:28015.

What Rust version is Ohana SweetHome on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Ohana SweetHome. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Ohana SweetHome within range?

Reading: 131 server fps on average across the last 48 hours. It never dropped below 116. Check: entities. The peak was 119,812, counting buildings, deployables and the rest of the world. Memory peak: 4,844 MB. Expect lag when fps falls and entities climb.

Is Ohana SweetHome up, and how often does it stay up?

Reading: online. Ohana SweetHome answers right now. Check: restart. The uptime it reports puts the last restart about 11 days 5 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Settings and map

What rules does Ohana SweetHome enforce, and what are its settings?

Reading the name gives no gather rate for Ohana SweetHome. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Ohana SweetHome?

Size 4,500 and seed 2137891339: the game generates the procedural map on Ohana SweetHome from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto Ohana SweetHome?

To join: start Rust, press F1 and type client.connect 82.64.113.16:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.