RustGETON
Online 82.223.35.193:25600 checked 12m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 87,247–90,600 · memory 2,379 MBUptime
17 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 221/250
- 136/200
- 27/250
- 17/250
- 25/100
- 27/225
Quick answers
from the figures on this pageWipe timing
When does RustGETON wipe?
Its rhythm cannot be told from the wipes of RustGETON on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 3 days 6 hours ago the current world was made.
Tags
Which tags does RustGETON carry, and what do they mean?
Tags published by RustGETON, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustGETON appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustGETON: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does RustGETON hold among Rust servers?
Ranking for RustGETON: #6,569 on seven-day player hours, top 30% of all ranked servers.
What is the population on RustGETON?
0 of 10 slots are filled on RustGETON right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 16:00 UTC over the last 48 hours.
Server
Where does RustGETON sit?
No region tag on RustGETON. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 82.223.35.193:25600.
What Rust version is RustGETON on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustGETON. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RustGETON?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 90,600 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,421 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is RustGETON up, and how often does it stay up?
RustGETON reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 3 full days: 71 of 72 hours, or 99%. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
What settings and rules apply on RustGETON?
Reading the name gives no gather rate for RustGETON. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustGETON?
Size 4,000 and seed 1234567890: the game generates the procedural map on RustGETON from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join RustGETON?
Check: join. Open Rust, press F1, then enter client.connect 82.223.35.193:25600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.