TestServer
Offline 82.22.41.15:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 14:54 UTC43d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 233/250
- 16/250
- 20/250
- 112/200
- 44/200
- 43/100
Quick answers
from the figures on this pageWipe timing
What happens on TestServer when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.
How often does TestServer wipe, and when?
The rhythm of TestServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 12 hours ago.
Lists and filters
Which tags does TestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TestServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TestServer: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does TestServer sit in the rankings?
Ranking for TestServer: #13,781 on seven-day player hours, top – of all ranked servers.
What is the population on TestServer?
Reading for TestServer: offline at this moment; last seen 43 days 11 hours ago.
Server details
Where does TestServer sit?
No region tag on TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 82.22.41.15:28015.
What Rust version is TestServer on?
Rust network protocol 2633 and build 163794 on Windows is the build TestServer runs. Matching protocol is required to join. Let Steam update your game.
Is TestServer up, and how often does it stay up?
TestServer reports offline. The last reading came 43 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Rules and settings
What rules does TestServer enforce, and what are its settings?
Reading the name gives no gather rate for TestServer. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is TestServer on?
The game generates a procedural map for TestServer.
How to join
How do you connect to TestServer?
To join: start Rust, press F1 and type client.connect 82.22.41.15:28015. Or press Launch Rust here and Steam opens the game and connects you.