ServerName
Offline 82.200.121.6:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:43 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 344/400
- 459/500
- 982/1000
- 48/100
- 983/1000
- 50/250
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ServerName?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.
How often does ServerName wipe, and when?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 4 hours ago.
Tags
Which tags does ServerName carry, and what do they mean?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ServerName hold among Rust servers?
Ranking for ServerName: #15,990 on seven-day player hours, top 71% of all ranked servers.
How full does ServerName get?
ServerName is not responding; status offline, last seen 23 days 1 hours ago.
Operator and location
What location is ServerName hosted in?
No region comes from ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.200.121.6:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 166652 on Windows is the build ServerName runs. Matching protocol is required to join. Let Steam update your game.
Is ServerName up, and how often does it stay up?
ServerName reports offline. The last reading came 23 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does ServerName enforce, and what are its settings?
No gather rate appears in the name: ServerName. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ServerName?
Check: map. Procedural, generated by the game, on ServerName.
Connection
What do you do to join ServerName?
Check: join. Open Rust, press F1, then enter client.connect 82.200.121.6:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.