Rust Test
Offline 82.167.180.84:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/250
- 86/200
- 233/250
- 8/100
- 277/325
- 271/275
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rust Test follow?
The rhythm of Rust Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 20 hours ago.
Tag meanings
How should you read the tags on Rust Test?
Tags published by Rust Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Rust Test sit in the rankings?
Ranking for Rust Test: #15,750 on seven-day player hours, top 71% of all ranked servers.
How full does Rust Test get?
Status for Rust Test: offline. Last seen 18 days 9 hours ago.
Server
Which location does Rust Test run from?
No region comes from Rust Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 82.167.180.84:28015.
What Rust version is Rust Test on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Rust Test. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Test up, and how often does it stay up?
Rust Test reports offline. The last reading came 18 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Settings and map
How is Rust Test configured, and what rules are in force?
Check: gather rate. The name Rust Test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Rust Test on?
Procedural map on Rust Test, made by the game's generator.
How to join
How can you get onto Rust Test?
To join: start Rust, press F1 and type client.connect 82.167.180.84:28015. Or press Launch Rust here and Steam opens the game and connects you.