RUST METRICSFlight deck · live data
Data live Servers11,711 Players51,860 Populated3,326 Fresh wipes 3 h134 Scan5 min
‹ All servers82.153.70.48:28015
Offline Full Queue Fresh wipe Wipe due No query

R4N | STAGING

Offline 82.153.70.48:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,408top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does R4N | STAGING follow?

To tell the rhythm of R4N | STAGING, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 11 hours ago.

Lists and filters

Which tags does R4N | STAGING carry, and what do they mean?

These are the tags R4N | STAGING publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166490 (Build): The server runs game build 166490; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show R4N | STAGING?

These Rust Metrics lists carry R4N | STAGING: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does R4N | STAGING hold among Rust servers?

Ranking for R4N | STAGING: #16,408 on seven-day player hours, top 69% of all ranked servers.

What player count does R4N | STAGING carry?

R4N | STAGING is not responding; status offline, last seen 26 days 10 hours ago.

Server details

Where does R4N | STAGING sit?

Reading: location. R4N | STAGING gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 82.153.70.48:28015.

What Rust version is R4N | STAGING on?

Version check: Rust network protocol 2634 and build 166490 on Linux, run by R4N | STAGING. Matching protocol is required to join. Let Steam update your game.

How reliable is R4N | STAGING, and is it online now?

R4N | STAGING reports offline. The last reading came 26 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

How is R4N | STAGING configured, and what rules are in force?

No gather rate appears in the name: R4N | STAGING. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is R4N | STAGING on?

Check: map. Procedural, size 4,000, seed 1234, generated by the game on R4N | STAGING. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How do you connect to R4N | STAGING?

Check: join. Open Rust, press F1, then enter client.connect 82.153.70.48:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.4noobs.co/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166490,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166490
Build The server runs game build 166490.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.