repro - tickserv.com
Offline 82.152.132.81:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 296/325
- 28/250
- 21/250
- 42/100
- 124/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does repro - tickserv.com follow?
To tell the rhythm of repro - tickserv.com, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 33 days 21 hours ago.
Tag meanings
Which tags does repro - tickserv.com carry, and what do they mean?
These are the tags repro - tickserv.com publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show repro - tickserv.com?
Rust Metrics lists featuring repro - tickserv.com: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does repro - tickserv.com hold among Rust servers?
Player hours over seven days put repro - tickserv.com at #16,320, in the top 71% of all ranked servers.
What player count does repro - tickserv.com carry?
Status for repro - tickserv.com: offline. Last seen 33 days 20 hours ago.
Operator and location
What location is repro - tickserv.com hosted in?
Reading: location. repro - tickserv.com gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 82.152.132.81:28015.
What Rust version is repro - tickserv.com on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by repro - tickserv.com. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on repro - tickserv.com, and is it online?
Check: connection. repro - tickserv.com is offline at this moment. Last contact was 33 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 25 September 2026.
Settings and map
How is repro - tickserv.com configured, and what rules are in force?
No gather rate appears in the name: repro - tickserv.com. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is repro - tickserv.com on?
Check: map. Procedural, size 3,000, seed 4242, generated by the game on repro - tickserv.com. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto repro - tickserv.com?
Press F1 in Rust and enter client.connect 82.152.132.81:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://tickserv.com.