RUST METRICSFlight deck · live data
Data live Servers11,718 Players61,678 Populated3,282 Fresh wipes 3 h174 Scan5 min
‹ All servers81.38.214.79:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust LAN

Offline 81.38.214.79:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#7,179top 32%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:00 UTC6d ago – – – 0
Fri 23 Oct, 20:00 UTC6d ago – – – 0
Fri 23 Oct, 19:17 UTC6d ago – – – 0
Fri 23 Oct, 18:55 UTC6d ago – – – 1
Fri 23 Oct, 18:28 UTC6d ago – – – 1
Fri 23 Oct, 10:41 UTC6d ago – – – 0
Fri 23 Oct, 09:36 UTC6d ago – – – 0
Thu 22 Oct, 23:44 UTC7d ago – – – 0
Thu 22 Oct, 22:32 UTC7d ago – – – 1
Tue 20 Oct, 08:50 UTC9d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust LAN follow?

None of the resets on Rust LAN counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tag meanings

Which tags does Rust LAN carry, and what do they mean?

These are the tags Rust LAN publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust LAN appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust LAN: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Rust LAN hold among Rust servers?

Player hours over seven days put Rust LAN at #7,179, in the top 32% of all ranked servers.

What is the population on Rust LAN?

Reading for Rust LAN: offline at this moment; last seen 4 days 10 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

What location is Rust LAN hosted in?

No region tag on Rust LAN. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 81.38.214.79:28015.

What Rust version is Rust LAN on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust LAN. Matching protocol is required to join. Let Steam update your game.

Is Rust LAN up, and how often does it stay up?

Rust LAN reports offline. The last reading came 4 days 10 hours ago. Reading: 15% uptime over the last 7 full days. It was up 26 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

What rules does Rust LAN enforce, and what are its settings?

Reading the name gives no gather rate for Rust LAN. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust LAN?

Procedural map on Rust LAN, made by the game's generator.

Connection

What do you do to join Rust LAN?

Check: join. Open Rust, press F1, then enter client.connect 81.38.214.79:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.