ftghy
Offline 81.31.246.173:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 448/500
- 454/475
- 984/1000
- 67/100
- 998/1000
- 22/250
Quick answers
from the figures on this pageReset cycle
What wipe timing does ftghy follow?
Its rhythm cannot be told from the wipes of ftghy on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 30 days 3 hours ago.
Lists and filters
How should you read the tags on ftghy?
These are the tags ftghy publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ftghy?
On Rust Metrics, ftghy sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ftghy hold among Rust servers?
Ranking for ftghy: #14,254 on seven-day player hours, top 60% of all ranked servers.
What player count does ftghy carry?
Status for ftghy: offline. Last seen 28 days 5 hours ago.
Operator and location
Which location does ftghy run from?
Reading: location. ftghy gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 81.31.246.173:28015.
What Rust version is ftghy on?
Rust network protocol 2633 and build 165217 on Windows is the build ftghy runs. Matching protocol is required to join. Let Steam update your game.
Is ftghy up, and how often does it stay up?
Check: connection. ftghy is offline at this moment. Last contact was 28 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on ftghy?
No gather rate appears in the name: ftghy. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is ftghy on?
The game generates a procedural map for ftghy.
Connection
What do you do to join ftghy?
Press F1 in Rust and enter client.connect 81.31.246.173:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.