Local test map
Offline 81.249.231.203:28015 checked 12h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 372/425
- 458/500
- 988/1000
- 59/100
- 992/1000
- 30/250
Quick answers
from the figures on this pageReset cycle
When does Local test map wipe?
To tell the rhythm of Local test map, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 5 hours ago the current world was made.
Lists and filters
How should you read the tags on Local test map?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Local test map. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local test map appear in Rust Metrics lists and filters?
On Rust Metrics, Local test map sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Local test map hold among Rust servers?
Ranking for Local test map: #8,105 on seven-day player hours, top 36% of all ranked servers.
How full does Local test map get?
Reading for Local test map: offline at this moment; last seen 12 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 03:00 UTC over the last 48 hours.
Server details
What location is Local test map hosted in?
No region comes from Local test map. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.249.231.203:28015.
What Rust version is Local test map on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Local test map. To get in, your game needs the same protocol; Steam applies the update.
Is Local test map up, and how often does it stay up?
Local test map reports offline. The last reading came 12 hours ago. Reading: 4% uptime over the last 5 full days. It was up 5 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
What rules does Local test map enforce, and what are its settings?
Check: gather rate. The name Local test map does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Local test map?
The game generates a procedural map for Local test map.
Connection
How do you connect to Local test map?
Check: join. Open Rust, press F1, then enter client.connect 81.249.231.203:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.