RUST METRICSFlight deck · live data
Data live Servers11,849 Players73,470 Populated3,705 Fresh wipes 3 h219 Scan5 min
‹ All servers81.244.137.90:28015
Offline Full Queue Fresh wipe Wipe due No query

PRISM local capture

Offline 81.244.137.90:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,373top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does PRISM local capture wipe?

The rhythm of PRISM local capture's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 20 hours ago.

Tags

Which tags does PRISM local capture carry, and what do they mean?

Tags published by PRISM local capture, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show PRISM local capture?

Rust Metrics lists featuring PRISM local capture: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does PRISM local capture sit in the rankings?

Player hours over seven days put PRISM local capture at #15,373, in the top 69% of all ranked servers.

What player count does PRISM local capture carry?

Reading for PRISM local capture: offline at this moment; last seen 7 days 18 hours ago.

Server

Which location does PRISM local capture run from?

Reading: location. PRISM local capture gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 81.244.137.90:28015.

What Rust version is PRISM local capture on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by PRISM local capture. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on PRISM local capture, and is it online?

PRISM local capture reports offline. The last reading came 7 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.

Settings and map

How is PRISM local capture configured, and what rules are in force?

No gather rate appears in the name: PRISM local capture. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on PRISM local capture?

Procedural map on PRISM local capture, made by the game's generator.

How to join

What do you do to join PRISM local capture?

Press F1 in Rust and enter client.connect 81.244.137.90:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.