Test Seed
Offline 81.201.57.86:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does Test Seed follow?
To tell the rhythm of Test Seed, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 9 hours ago the current world was made.
Tag meanings
How should you read the tags on Test Seed?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Test Seed. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test Seed?
These Rust Metrics lists carry Test Seed: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Test Seed hold among Rust servers?
Ranking for Test Seed: #15,246 on seven-day player hours, top 70% of all ranked servers.
What player count does Test Seed carry?
Status for Test Seed: offline. Last seen 11 days 7 hours ago.
Server details
Which location does Test Seed run from?
Reading: location. Test Seed gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 81.201.57.86:28015.
What Rust version is Test Seed on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Test Seed. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test Seed, and is it online?
Reading: offline. Test Seed last answered 11 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Test Seed?
No gather rate appears in the name: Test Seed. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Test Seed on?
Procedural map on Test Seed, made by the game's generator.
Connection
How do you connect to Test Seed?
Press F1 in Rust and enter client.connect 81.201.57.86:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.