A Rust Server
Online 81.167.215.251:21305 checked 11m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 153 · below 20 is lag, below 10 is badEntities
48 h range 92,413–94,939 · memory 2,648 MBUptime
4 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:10 UTC5d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/250
- 116/200
- 407/450
- 24/100
- 484/525
- 371/425
Quick answers
from the figures on this pageWipe timing
What happens on A Rust Server when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
When does A Rust Server wipe?
To tell the rhythm of A Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 5 hours ago.
Lists and filters
How should you read the tags on A Rust Server?
These are the tags A Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Rust Server?
On Rust Metrics, A Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does A Rust Server sit in the rankings?
Player hours over seven days put A Rust Server at #5,120, in the top 23% of all ranked servers.
How full does A Rust Server get?
Current headcount on A Rust Server: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 12:00 UTC, 1 players on average.
Server
What location is A Rust Server hosted in?
No region comes from A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 81.167.215.251:21305.
What Rust version is A Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Rust Server within range?
Check: fps. Average 175 server fps over the last 48 hours, low of 153. Within range. Reading: 94,939 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,410 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Rust Server, and is it online?
Reading: online. A Rust Server answers right now. Reading: uptime. About 4 days 5 hours ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
How is A Rust Server configured, and what rules are in force?
Check: gather rate. The name A Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Rust Server?
From seed 102070, the game generates the procedural map on A Rust Server. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to A Rust Server?
Press F1 in Rust and enter client.connect 81.167.215.251:21305. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.