RUST METRICSFlight deck · live data
Data live Servers11,614 Players34,171 Populated2,816 Fresh wipes 3 h69 Scan5 min
‹ All servers81.16.176.157:7065
Online Full Queue Fresh wipe Wipe due No query

A Rust Server

Online 81.16.176.157:7065 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 116 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,577 ×1000

Entities

48 h range 45,526–47,879 · memory 3,115 MB
1239 ET SINCE RESTART 17D 08H

Uptime

17 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory3,115MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does A Rust Server wipe?

The rhythm of A Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days 10 hours ago the current world was made.

Tag meanings

How should you read the tags on A Rust Server?

Tags published by A Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does A Rust Server hold among Rust servers?

Ranking for A Rust Server: #15,341 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Rust Server?

0 of 40 slots are filled on A Rust Server right now. Seven-day reading: 0 players on average.

Server details

Which location does A Rust Server run from?

Reading: location. A Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 81.16.176.157:7065.

What Rust version is A Rust Server on?

Reading: A Rust Server, Rust network protocol 2634 and build 167398, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Rust Server?

Over the last 48 hours the average was 114 server fps; the floor was 53. Reading: 47,879 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,857 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is A Rust Server up, and how often does it stay up?

Reading: online. A Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 17 days 8 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 11 October 2026.

Rules and settings

How is A Rust Server configured, and what rules are in force?

Check: gather rate. The name A Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is A Rust Server on?

Size 3,000 and seed 76282: the game generates the procedural map on A Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join A Rust Server?

Press F1 in Rust and enter client.connect 81.16.176.157:7065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.