RUST METRICSFlight deck · live data
Data live Servers11,773 Players67,310 Populated3,523 Fresh wipes 3 h192 Scan5 min
‹ All servers81.147.43.116:28015
Offline Full Queue Fresh wipe Wipe due No query

HTNetwork Rust Server

Offline 81.147.43.116:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,843top 72%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does HTNetwork Rust Server wipe?

Its rhythm cannot be told from the wipes of HTNetwork Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 22 hours ago.

Lists and filters

How should you read the tags on HTNetwork Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from HTNetwork Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show HTNetwork Rust Server?

On Rust Metrics, HTNetwork Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does HTNetwork Rust Server hold among Rust servers?

Player hours over seven days put HTNetwork Rust Server at #15,843, in the top 72% of all ranked servers.

What is the population on HTNetwork Rust Server?

Reading for HTNetwork Rust Server: offline at this moment; last seen 20 days 19 hours ago.

Server details

What location is HTNetwork Rust Server hosted in?

No region comes from HTNetwork Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 81.147.43.116:28015.

What Rust version is HTNetwork Rust Server on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by HTNetwork Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on HTNetwork Rust Server, and is it online?

HTNetwork Rust Server reports offline. The last reading came 20 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Map and rules

How is HTNetwork Rust Server configured, and what rules are in force?

No gather rate appears in the name: HTNetwork Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on HTNetwork Rust Server?

Procedural map on HTNetwork Rust Server, made by the game's generator.

How to join

How can you get onto HTNetwork Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 81.147.43.116:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.