RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers81.142.113.85:29996
Offline Full Queue Fresh wipe Wipe due No query

Level Zero private Rust acceptance

Offline 81.142.113.85:29996 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,318top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Level Zero private Rust acceptance wipe?

To tell the rhythm of Level Zero private Rust acceptance, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 7 hours ago.

Lists and filters

How should you read the tags on Level Zero private Rust acceptance?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Level Zero private Rust acceptance. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Level Zero private Rust acceptance?

Rust Metrics lists featuring Level Zero private Rust acceptance: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Level Zero private Rust acceptance hold among Rust servers?

Ranking for Level Zero private Rust acceptance: #15,318 on seven-day player hours, top 69% of all ranked servers.

What is the population on Level Zero private Rust acceptance?

Reading for Level Zero private Rust acceptance: offline at this moment; last seen 3 days 7 hours ago. A seven-day average of 0 players is the reading.

Server details

Which location does Level Zero private Rust acceptance run from?

Reading: location. Level Zero private Rust acceptance gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 81.142.113.85:29996.

What Rust version is Level Zero private Rust acceptance on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Level Zero private Rust acceptance. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Level Zero private Rust acceptance, and is it online now?

Check: connection. Level Zero private Rust acceptance is offline at this moment. Last contact was 3 days 7 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 26 October 2026.

Settings and map

What settings and rules apply on Level Zero private Rust acceptance?

Check: gather rate. The name Level Zero private Rust acceptance does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Level Zero private Rust acceptance?

Procedural map on Level Zero private Rust acceptance, made by the game's generator.

How to join

How do you connect to Level Zero private Rust acceptance?

To join: start Rust, press F1 and type client.connect 81.142.113.85:29996. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.