private server test vanilla +
Offline 81.0.249.65:28515 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 22:01 UTC, in 2d 23h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sat 31 Oct, 22:01 UTC2d 23h
- WPT 2Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 3Sat 7 Nov, 22:01 UTC9d 23h
- WPT 4Sat 14 Nov, 22:01 UTC16d 23h
- WPT 5Sat 21 Nov, 22:01 UTC23d 23h
- WPT 6Sat 28 Nov, 22:01 UTC30d 23h
- WPT 7Thu 3 Dec, 19:00 UTC35d 20hFW
- WPT 8Sat 5 Dec, 22:01 UTC37d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:01 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 395/500
- 41/250
- 31/250
- 69/100
- 45/250
- 61/100
Quick answers
from the figures on this pageReset cycle
What happens on private server test vanilla + when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does private server test vanilla + wipe, and when?
The prediction follows its tag, because too few of private server test vanilla +'s wipes are on record to confirm its schedule. On Saturday 31 October at 22:01 UTC its next wipe is due. The world it runs now was made 4 days ago. The tags state a wipe schedule of one wipe a week.
Tags
Which tags does private server test vanilla + carry, and what do they mean?
These are the tags private server test vanilla + publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Check: access. Premium players only. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does private server test vanilla + appear in Rust Metrics lists and filters?
On Rust Metrics, private server test vanilla + sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Occupancy
What position does private server test vanilla + hold among Rust servers?
Ranking for private server test vanilla +: #14,623 on seven-day player hours, top 66% of all ranked servers.
How full does private server test vanilla + get?
Status for private server test vanilla +: offline. Last seen 4 days ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is private server test vanilla + hosted in?
Reading: location. private server test vanilla + gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 81.0.249.65:28515.
What Rust version is private server test vanilla + on?
Rust network protocol 2635 and build 168909 on Windows is the build private server test vanilla + runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on private server test vanilla +, and is it online?
private server test vanilla + reports offline. The last reading came 4 days ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on private server test vanilla +?
Check: gather rate. The name private server test vanilla + does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: access. Premium players only. VAC is on. That is Valve's anti-cheat.
Which map is live on private server test vanilla +?
From seed 2147483647, the game generates the procedural map on private server test vanilla +. Its size is 1,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join private server test vanilla +?
Check: join. Open Rust, press F1, then enter client.connect 81.0.249.65:28515. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Check: access. Premium players only.
