private server test
Offline 81.0.246.242:28615 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 453/475
- 364/375
- 43/250
- 31/250
- 52/100
- 151/200
Quick answers
from the figures on this pageWipe timing
How often does private server test wipe, and when?
Its rhythm cannot be told from the wipes of private server test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 12 hours ago.
Tags
How should you read the tags on private server test?
Tags published by private server test, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^q (Premium): Entry needs Rust's premium status. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show private server test?
Rust Metrics lists featuring private server test: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does private server test sit in the rankings?
Ranking for private server test: #13,093 on seven-day player hours, top 59% of all ranked servers.
What player count does private server test carry?
Status for private server test: offline. Last seen 4 days 12 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does private server test run from?
Reading: location. private server test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 81.0.246.242:28615.
What Rust version is private server test on?
Rust network protocol 2635 and build 168909 on Windows is the build private server test runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on private server test, and is it online?
private server test reports offline. The last reading came 4 days 12 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Settings and map
How is private server test configured, and what rules are in force?
Reading the name gives no gather rate for private server test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Entry needs Rust's premium status. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on private server test?
The game generates a procedural map for private server test.
How to join
How do you connect to private server test?
Check: join. Open Rust, press F1, then enter client.connect 81.0.246.242:28615. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.