JonDoughandfriends
Online 81.0.246.242:28315 checked 9m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 143,885–146,395 · memory 4,218 MBUptime
6 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW27d ago | 0 | – | running | 0 |
| Mon 14 Sep, 10:23 UTC45d ago | 1 | halved by day 1 | 17.3 days | 0 |
| Mon 14 Sep, 01:19 UTC45d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 476/575
- 449/475
- 840/250
- 57/100
- 727/250
- 26/250
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on JonDoughandfriends?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does JonDoughandfriends follow?
There is no next wipe to predict: JonDoughandfriends wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 21 hours ago the current world was made.
Tag meanings
Which tags does JonDoughandfriends carry, and what do they mean?
These are the tags JonDoughandfriends publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show JonDoughandfriends?
Rust Metrics lists featuring JonDoughandfriends: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does JonDoughandfriends sit in the rankings?
Player hours over seven days put JonDoughandfriends at #15,344, in the top 69% of all ranked servers.
How full does JonDoughandfriends get?
0 of 50 slots are filled on JonDoughandfriends right now. Seven-day reading: 0 players on average.
Server details
What location is JonDoughandfriends hosted in?
No region comes from JonDoughandfriends. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 81.0.246.242:28315.
What Rust version is JonDoughandfriends on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by JonDoughandfriends. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for JonDoughandfriends?
Check: fps. Average 56 server fps over the last 48 hours, low of 28. Within range. Peak entity count: 146,395. Buildings, deployables and all else included. Reading: 4,563 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is JonDoughandfriends up, and how often does it stay up?
Check: connection. JonDoughandfriends is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 19 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is JonDoughandfriends configured, and what rules are in force?
Check: gather rate. The name JonDoughandfriends does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is JonDoughandfriends on?
From seed 2147483647, the game generates the procedural map on JonDoughandfriends. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to JonDoughandfriends?
Press F1 in Rust and enter client.connect 81.0.246.242:28315. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
