RUST METRICSFlight deck · live data
Data live Servers11,633 Players48,252 Populated3,188 Fresh wipes 3 h102 Scan5 min
‹ All servers80.92.211.28:28015
Offline Full Queue Fresh wipe Wipe due No query

Earthbound Pashalka

Offline 80.92.211.28:28015 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 1 /3

Players now

33% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,881top 60%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Earthbound Pashalka follow?

Its rhythm cannot be told from the wipes of Earthbound Pashalka on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 13 hours ago.

Tags

How should you read the tags on Earthbound Pashalka?

Tags published by Earthbound Pashalka, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Earthbound Pashalka?

These Rust Metrics lists carry Earthbound Pashalka: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Earthbound Pashalka hold among Rust servers?

Ranking for Earthbound Pashalka: #13,881 on seven-day player hours, top 60% of all ranked servers.

What player count does Earthbound Pashalka carry?

Status for Earthbound Pashalka: offline. Last seen 26 days 13 hours ago.

Operator and location

Which location does Earthbound Pashalka run from?

No region tag on Earthbound Pashalka. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.92.211.28:28015.

What Rust version is Earthbound Pashalka on?

Rust network protocol 2633 and build 165217 on Windows is the build Earthbound Pashalka runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Earthbound Pashalka, and is it online now?

Check: connection. Earthbound Pashalka is offline at this moment. Last contact was 26 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.

Settings and map

What rules does Earthbound Pashalka enforce, and what are its settings?

No gather rate appears in the name: Earthbound Pashalka. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is off. That is Valve's anti-cheat.

Which map is live on Earthbound Pashalka?

The game generates a procedural map for Earthbound Pashalka.

Connection

How do you connect to Earthbound Pashalka?

To join: start Rust, press F1 and type client.connect 80.92.211.28:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp3
Max players The server holds 3 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.