RustMods.win | TEST SERVER
Offline 80.89.74.45:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC38d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 95/250
- 126/200
- 417/450
- 23/100
- 493/525
- 384/425
Quick answers
from the figures on this pageWipe schedule
What happens on RustMods.win | TEST SERVER when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does RustMods.win | TEST SERVER wipe?
Its rhythm cannot be told from the wipes of RustMods.win | TEST SERVER on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 38 days ago.
Tags
Which tags does RustMods.win | TEST SERVER carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from RustMods.win | TEST SERVER. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustMods.win | TEST SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustMods.win | TEST SERVER: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does RustMods.win | TEST SERVER hold among Rust servers?
Player hours over seven days put RustMods.win | TEST SERVER at #15,493, in the top 67% of all ranked servers.
How full does RustMods.win | TEST SERVER get?
RustMods.win | TEST SERVER is not responding; status offline, last seen 38 days ago.
Operator and location
What location is RustMods.win | TEST SERVER hosted in?
No region comes from RustMods.win | TEST SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.89.74.45:28015.
What Rust version is RustMods.win | TEST SERVER on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by RustMods.win | TEST SERVER. Matching protocol is required to join. Let Steam update your game.
How reliable is RustMods.win | TEST SERVER, and is it online now?
RustMods.win | TEST SERVER reports offline. The last reading came 38 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What settings and rules apply on RustMods.win | TEST SERVER?
Reading the name gives no gather rate for RustMods.win | TEST SERVER. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is RustMods.win | TEST SERVER on?
Check: map. Procedural, generated by the game, on RustMods.win | TEST SERVER.
How to join
What do you do to join RustMods.win | TEST SERVER?
Check: join. Open Rust, press F1, then enter client.connect 80.89.74.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.