Mark
Offline 80.89.196.201:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:33 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 436/475
- 209/225
- 25/250
- 27/250
- 136/200
- 43/100
Quick answers
from the figures on this pageWipe schedule
What happens on Mark when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does Mark wipe, and when?
The rhythm of Mark's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 3 hours ago.
Tag meanings
Which tags does Mark carry, and what do they mean?
Tags published by Mark, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Mark appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Mark: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Mark sit in the rankings?
Ranking for Mark: #16,000 on seven-day player hours, top 71% of all ranked servers.
What is the population on Mark?
Reading for Mark: offline at this moment; last seen 24 days 3 hours ago.
Operator and location
Which location does Mark run from?
No region tag on Mark. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 80.89.196.201:28015.
What Rust version is Mark on?
Reading: Mark, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Mark, and is it online?
Reading: offline. Mark last answered 24 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Settings and map
How is Mark configured, and what rules are in force?
Reading the name gives no gather rate for Mark. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Mark?
Check: map. Procedural, generated by the game, on Mark.
How to join
How do you connect to Mark?
To join: start Rust, press F1 and type client.connect 80.89.196.201:28015. Or press Launch Rust here and Steam opens the game and connects you.