My Test Server
Offline 80.83.251.168:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 11:09 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 182/200
- 16/250
- 15/250
- 16/100
- 90/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on My Test Server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does My Test Server follow?
To tell the rhythm of My Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 19 hours ago the current world was made.
Lists and filters
Which tags does My Test Server carry, and what do they mean?
These are the tags My Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Test Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does My Test Server hold among Rust servers?
Player hours over seven days put My Test Server at #14,224, in the top 65% of all ranked servers.
What player count does My Test Server carry?
Status for My Test Server: offline. Last seen 16 days 15 hours ago.
Server
What location is My Test Server hosted in?
No region comes from My Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 80.83.251.168:28015.
What Rust version is My Test Server on?
Reading: My Test Server, Rust network protocol 2634 and build 167584, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on My Test Server, and is it online?
Reading: offline. My Test Server last answered 16 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on My Test Server?
Check: gather rate. The name My Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
What map is My Test Server on?
From seed 3473475, the game generates the procedural map on My Test Server. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join My Test Server?
Press F1 in Rust and enter client.connect 80.83.251.168:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.